Interstitial Ads
Interstitial ads are full-screen ads that cover the interface. Display them at natural pause points in your app, such as between game levels or after completing a task.
Each ad format uses a Zone ID to identify the ad placement. Zone IDs are configured in the Empower dashboard.
Note: All ad status listeners are optional. The SDK handles ad loading and display automatically. Use listeners only if you need to track ad states for analytics, UI updates, or custom logic.
Quick Start
import 'dart:async';
import 'dart:io';
import 'package:empower_mobile_ads/empower_mobile_ads.dart';
final zoneId = Platform.isAndroid ? 'ANDROID_ZONE_ID' : 'IOS_ZONE_ID';
// Step 1: Preload the interstitial
EmpowerAds.loadInterstitialAd(zoneId);
// Step 2: Listen for status (optional)
final subscription = EmpowerAds.onInterstitialStatusChanged.listen((event) {
final status = event['status'];
if (status == 'ready') {
print('Interstitial ready to show');
}
});
// Step 3: Show at a natural break point
void onLevelComplete() {
EmpowerAds.showInterstitial(zoneId);
}
Loading Interstitials
Load interstitial ads in advance so they're ready when needed:
import 'package:empower_mobile_ads/empower_mobile_ads.dart';
// Load with zone ID
await EmpowerAds.loadInterstitialAd('YOUR_ZONE_ID');
The method returns a Future<bool> that resolves to true when the ad starts loading.
Showing Interstitials
import 'package:empower_mobile_ads/empower_mobile_ads.dart';
Future<void> showInterstitialIfReady() async {
final shown = await EmpowerAds.showInterstitial('YOUR_ZONE_ID');
if (!shown) {
print('Interstitial not ready yet');
}
}
Listening to Interstitial Status (Optional)
import 'dart:async';
import 'package:empower_mobile_ads/empower_mobile_ads.dart';
final zoneId = 'YOUR_ZONE_ID';
final subscription = EmpowerAds.onInterstitialStatusChanged.listen((event) {
final status = event['status'];
switch (status) {
case 'ready':
// Ad is ready to be shown
break;
case 'failed':
// Ad failed to load — retry later
break;
case 'shown':
// Ad is being displayed
break;
case 'skipped':
// User dismissed the ad — preload the next one
EmpowerAds.loadInterstitialAd(zoneId);
break;
}
});
// Clean up when no longer needed
subscription.cancel();
Complete Example
import 'dart:async';
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:empower_mobile_ads/empower_mobile_ads.dart';
class GameScreen extends StatefulWidget {
State<GameScreen> createState() => _GameScreenState();
}
class _GameScreenState extends State<GameScreen> {
int _level = 1;
bool _adReady = false;
StreamSubscription? _interstitialSub;
StreamSubscription? _sdkReadySub;
final String _zoneId = Platform.isAndroid ? 'ANDROID_ZONE_ID' : 'IOS_ZONE_ID';
void initState() {
super.initState();
// Listen for interstitial status changes
_interstitialSub = EmpowerAds.onInterstitialStatusChanged.listen((event) {
final status = event['status'];
if (status == 'ready') {
setState(() => _adReady = true);
} else if (status == 'skipped' || status == 'failed') {
setState(() => _adReady = false);
// Reload for next time
EmpowerAds.loadInterstitialAd(_zoneId);
}
});
// Wait for the SDK to be ready, then load the interstitial.
_sdkReadySub = EmpowerAds.onSdkReady.listen((_) {
EmpowerAds.loadInterstitialAd(_zoneId);
_sdkReadySub?.cancel();
});
}
void dispose() {
_interstitialSub?.cancel();
_sdkReadySub?.cancel();
super.dispose();
}
void _completeLevel() {
setState(() => _level++);
// Show interstitial every 3 levels
if (_level % 3 == 0 && _adReady) {
EmpowerAds.showInterstitial(_zoneId);
}
}
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text('Level $_level', style: const TextStyle(fontSize: 24)),
const SizedBox(height: 20),
ElevatedButton(
onPressed: _completeLevel,
child: const Text('Complete Level'),
),
],
),
),
);
}
}
Best Practices
- Wait for SDK readiness — Load interstitial ads after the SDK signals it is ready via the
onSdkReadystream. - Preload ads — Load ads before you need them for instant display
- Natural break points — Show ads at logical pauses (level complete, article end, screen transitions)
- Don't interrupt — Avoid showing during active gameplay or content consumption
- Reload after use — Load a new ad after each display using the
USEDstatus callback - Frequency capping — The SDK respects server-configured frequency caps
Ad Status Reference
| Status | Description |
|---|---|
INITIALIZING | Ad is loading |
READY | Ad is loaded and ready to display |
FAILED | Ad failed to load |
SHOWN | Ad is being displayed |
SKIPPED | User dismissed the ad |
USED | Ad was shown and closed |
WILL_LEAVE | User clicked the ad (leaving app) |